Substance painter failed to triangulate polygon. After making my materials in Painter and transferring to Marmoset, I'm seeing some odd normal map triangulation that wasn't present in Painter. Substance painter failed to triangulate polygon

 
 After making my materials in Painter and transferring to Marmoset, I'm seeing some odd normal map triangulation that wasn't present in PainterSubstance painter failed to triangulate polygon  [Scene 3D] Failed to load 3D scene

I kept lowering the amount of active points in Zbrush by. Reinstalled Substance 3D Painter though Adobe Creative Cloud. Direct3D orientation normal maps in Unity, which expects OpenGL orientation. Probably not a simple polygon? Skipping one or more lines with the same contents Ogre: Assimp: Skipping one or more lines with the same contents Assimp: Skipping one or more lines with the same contents Info, T2912: TriangulateProcess finished. Download redistribution. I Triangulate them with m 2 and n m triangles. dae to SP. I've tried a lot of different things. When modeling in 3D with polygons, it is important to construct all of your models using quads and triangles. Baking failed with Color Map from Mesh; Black shading cross are visible on the mesh surface; Mesh parts bleed between each other; Normal map has strange. GG4RR3TT . Probably not a simple polygon? Invalid images for texture file: 'car texture. 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . fbx project Substance Painter returns this error: [Project management] Failed to open project - 13846701Substance 3D Painter 9. If the point lies inside the shape, return that. Therefore, some visual issues may happen when you apply your new textures on the non triangulate object. Blender will not export FBX or Obj. Improve this answer. The polygon edges and holes are, by definition, contraints. It has been suggested to try the poly2tri triangulation library instead (which itself has limitations) combined with a polygon clipping library to remove duplicates, combine common edges and generally tidy up polygons before triangulation. Project was upgraded from 2020, to 2021, to. Hi guys, i'm having real issues trying to export my model as, well, any format really, to texture inside Substance Painter (SP). I've tried closing all other apps in case there was a conflict, and r. When this happens the render engines algorithm has 2 choices to split the quad. @camille - a triangulated polygon with holes is always constrained. For more details see the technical requirements. The Resources Updater plugin allow to browse resources present in the currently opened project. All polygons. g. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Each of these pieces should be a simple, non-self-intersecting polygon, separate from the. Triangulations may be viewed as special cases of planar straight-line graphs. Note that it is homebrew, no third-party tools were used, it took me about 3 weeks to implement and bugfix: Feed all points into Delaunay triangulation (to get most uniform triangles) Check along holes outlines and flip polygon pairs produced by Delaunay to match outlines. - go to the selection tool and select your face. Controls which type of normal texture the baker should output. All polygons are made up of triangles, even if you don't see them. show:I just sent you both fbx and obj files. We have been extremely pleased with the performance of the 'Triangle' library, and don't really want to give it up; however, we don't like dealing. 1 Correct answer. This is because there is a mismatch between. m. In Painter, the detail imprint is. texture. Polygon fill. I'm having an issue where I get the warning [VKDefault] Triangulator failed to fully triangulate polygon MapKit when zooming in and out of specific regions on my map. The best solution I could come up with is to first create voronoi regions using the boundary points (a small inside buffer was needed to ensure all boundary points are considered for the voronoi) as point input (also add interior points for polygons with holes). Nvidia geForce GTX 1660Ti GPU. Substance 3D Painter 2022 - Adobe Substance 3D Painter is the reference texturing app for 3D professionals and enthusiasts. A high poly mesh has many polygons (often millions) which means it can display high-resolution 3D detail. It is very useful to project noises and patterns without creating any visible seams. I kept lowering the amount of active points in Zbrush by a combination of exporting subtools in small batches (based off of UV sets instead of the entire character) and reducing. [Scene 3D] Failed to triangulate polygon (no ear found). New mesh is missing bones that are required by the LOD (s). Failed to find Node for given afront point - Poly2Tri. No suitable reader found for the file format of file. I could try an . Improved performance by up to 15%. Even if I triangulate the mesh, it shows up. This problem has recursive substructure. But it won't work. Artifacts and glitches on Mac OS with Custom GPUs; Blocky artifacts appear on textures in the viewport; Mesh appears pink in the viewport; Mesh flash to white when moving camera Using obj is almost never the answer. Proof I A triangle (n = 3) is trivial, so consider n > 3. This data is used to. You need to triangulate your mesh in Blender, and rebake the normal maps after. Oct 2017. Hey everybody, I have errors when I'm creating a new project in Substabce Painter version 8. When I triangulate the model to avoid texture distortion issues between programs, the triangles are showing up. I've tried reinstalling, i've removed all the "old" substance softwares, cleaned up whatever might be left. 1 screenshot: my model in Maya; 2 screenshot: my model in Subtance Painter (I don't know why it is triangulated); 3 screenshot: "Triangulate" checkbox in Options is emptyIt's really a two-part problem. Getting the same problem using Substance 3D Painter, version 7. polygon fill tool causing jagged edges. Under General scrolls down to the section named Baking Options . Hey everybody, I have errors when I'm creating a new project in Substabce Painter version 8. A high poly mesh has many polygons (often millions) which means it can display high-resolution 3D detail. Hopefully, to bake separately certain parts of your object. This process can take a long time and will increase linearly in relation to the amount of polygons contained in the model. Substance Painter version: 8. fbx' is missing a texture for mandatory texture slot 'albedo'. 4) Take the last vertex in the set and. and then reimport it seems fine too. Failed to load 3D scene. the vertices do not lie in the same 3D plane). All trademarks are property of their respective owners in the US and other countries. 2. 1 Can poly2tri create new points in the polygon? 0. Far as I can tell, I can do this in one of two ways: Strategy 1: Apply the texture in Substance Painter (SP) Background: SU does not naturally use UVs. Here is a few more test I did: test01. By default Substance 3D Painter display in the viewport the in-progress state of the baking of a texture. - Download the sRGB_ColorChecker2014. When I apply many smart materials to objects, you see no color on the parts. This can be done by calculating the angles between each point and finding the triangle. There are three sections in the file: the polygon vertices, the polygon segments and the hole specification. Proof I A triangle (n = 3) is trivial, so consider n > 3. This model im working on for a school project isn't texturing properly. If you want to paint through a cylinder shape though for example, you can drag and drop a material while holding Alt, this will create a decal on your mesh and you can scale it so that the paiting goes through the whole thing. Getty images after the cake has been eaten, the pictures have been framed, and you've long forgotten your wedding hashtag, it's time to naviga. Better asset management (Drag & Drop, Reload resources, Delete unused) Switch from "diffuse" to "basecolor". As a rough guide, you might need to increase the Coincidence Tolerance if the problem appears to be missed intersections, and decrease it if the problem appears to be missing primitives. Disastrous_Menu_625. JustinT polycounter lvl 2. The Color Output parameter lets you select the data used for the representation, resulting in various visual styles. The main reason being that a normal approximate surface information into a texture. Note: If the materials changed or have been renamed when loading a new 3D model, the previous Texture Sets in the project can become disabled. Certain angles or faces might look totally fine until you move the light. it allows to select parts of the mesh by triangles, Polygons, meshs parts or UV islands. Substance 3D Painter generates Mesh Maps by baking mesh information. I find it so much easier to get realistic textures in Substance Painter than in Blender. Assimp: Error, T2912: Failed to triangulate polygon (no ear found). More than 2GB of VRAM are required to allow 8k export(0MB detected). Often a profile will manipulate colors by changing the brightness, the gamma, the contrast or even the color balance. Linear time triangulation algorithms are known for other special cases asreturns true if a point is within the triangle or on one of the edges. The issue is due to the mesh triangulation. Quick mask. My goal is to triangulate the planar polygon faster than O(n^2). 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . † If qr not a diagonal, let z be the reflex vertex farthest to qr inside 4pqr. This is because the texture. there's nothing I know that changes that as it's an intrinsic way these programs display polygons. Here's the easiest way to apply materials to specific areas fast!!!Substance Painter Playlist:option adds unnecessary polygons, it will hide the problem but not fix it. Rendering (Iray) lets you create higher-quality, more realistic renders of your current project. The window is divided in three sections : Disabled Texture Sets : List all the Texture Sets that are currently unused. 1 - Finding the resource. Viewed 2k times 2 I am trying to create a data structure topology with graphviz,and i use graphviz of windows platform,version 2. I am having some really weird issues trying to get a working normal map for this small props project I'm doing. If your normal map baking program can't use Mikk, try using a program such as Handplane to switch between one tangent space and the other. 2. height information, don’t worry about. If you are interested in animation for Blender, see How to export Blender FBX animation. . Meshes with very few polygons, for example a single quad to define a plane, can negatively impact painting performances. Refer below for example. Trying to triangulate a set of simple 2d polygons, I've come up with this algorithm: 1) For each vertex in the polygon, compute the angle between the two linked edges. For me the data looks fine. [GPUIssuesCheck] Your operating system may automatically shut down Substance 3D Painter during long computations because your GPU doesn't support preemption. Turn on suggestions. I've tried triangulating the exported model in Blender, but. Painter doesn't start on the right GPU; Startup Issues. Adobe Community. I Lemma: there are vertices u and w with uw in the interior. When starting a new file in Substance Painter I get the same messages and it won't open my model. dae into Blender (Bl). UV are information defined on a 3D Mesh that indicate how it can be unfolded to become a flat shape. [Engine configuration] Export resolution clamped to 4k. 3. Am im missing something before export? Substance painter tells me this message: [Scene 3D] Failed to triangulate polygon (no ear found). The long thin polygons are showing up. Substance painter is not responding on startup. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom. UV problem with FBX export. This means that the entire scene being worked on in your favorite 3D modeling software will be transferred as close as possible. The implementation of this package mainly follows algorithms and references given in Botsch et al. Animation. Substance 3D Painter can paint only on a positive space tile (on the right or the top of the UDIM 1001). fbx' is missing a texture for mandatory texture slot 'albedo'. Hey! I keep running into a weird issue when creating Smart materials for a project. So, Designer is an alternative to creating textures and. Triangulate (convert to three sided polygons) before export. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom. 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . Re: Weird issue with "matching by. Failed to load 3D scene. 49 C# Point in polygon. The low poly mesh has far fewer polygons (usually only a few thousand), so it is cheaper to store and render. Possible values: World Space. I can't share the file as it's covered by an NDA, but I see no reason that the file should save fine one minute and not the next. 1. Once this initial configuration is done, the settings will be remembered . Substance Painterの基本ワークフロー ». If I could choose the polygon fill mode, set it to 0. Maya automaticaly triangulate my model while export. Output triangles are clockwise. 17 Simple 2d polygon triangulation. If you load a new mesh in your document (via the Project Configuration window ), all your actions will be reprojected on that new mesh. † Proof by Induction. My favorite tool for selecting parts of my model is the Polygon Fill tool. 1 adds tangent control for the Path tool, support of the SVG file format, the ability to import and apply resources by drag and drop and support for translucency in the viewport. Save failed - this is unusual, check previous messages for more infor. Same goes with the 2D view, it will save the UV coordinates, not the. As I mentioned even if I export the mesh from Painter and bring it into a new Blender file it still reads the original UVs. Hit I to invert the mask while in quick mask edit. probably need to update your docs so that others don't waste a pile of time. However, giving you many possibilities to transfer your imagination into textures Substance Painter intensively consumes a lot of system resources, especially graphics card. I would like to triangulate a non-planar polygon (i. FBX :. The idea is to divide the polygon into three parts: a single triangle, the sub-polygon to the left, and the sub-polygon to the right. It will even return a robust, acceptable solution for non-simple poygons. I recently switched from Substance Painter 2020 to 2022. 7 4b206af, see splash screen) Worked. This is because there is a mismatch between how the normal map was baked and how the mesh is currently triangulated. The viewport of Substance 3D Painter should be able to rendering meshes up to 10 millions triangles. ) If you want to keep the UV's a perfect square, there will be some amount of distortion. If it says polySurface6 (or whatever name you gave the poly) has no UV coordinate. All rights reserved. It places seams and unwraps your mesh. Explanation. Export the textures from Substance painter. DesignIf these surfaces are planar you might set their shading to flat shading. Missing polygons in substance painter. Ultimately the best I could do was to group the objects into 35 or so texture sets so I can at least hide parts of the project. Share. I will first explain how to export it via the Exporter and where the problems are exactly and then explain how to fix. , finding a set of triangles with pairwise non-intersecting interiors whose union is P . Re: Uv seams on model despite setting shell spacing proper. every diagonal may leave a polygon with n −1 vertices, and thus a total cost of O(n2). A: SU Export as . Theorem 3. Nothing I have done seems to do anything to export anything out of substance now. I'm running a Ryzen 7 3700K 8-Core CPU. The usual approach would be to split your simple polygon into monotone polygon using trapezoid decomposition and then triangulate the monotone polygons. After updating to version 8. I was just having this issue. Crash with Baking preview. The baking process in Substance Painter, for instance, has this method set up by default. exporting height, just the normals. Some tips for exporting. Baking in Marmoset gives clean normal maps, but when importing them in Substance, the seam shows up. The Polygon Fill tool () allows you to draw masks quickly by turning selected polygons into a pixel mask. Now apply a std UV Grid texture to it in Blender, you will see that the texture is stretched/distorted. Animation. Note: If the materials changed or have been renamed when loading a new 3D model, the previous Texture Sets in the project can become disabled. Have a look: The models (It’s a slice of a wheel of cheese) Hi Poly Low poly What I’m getting inside of a. Mine was caused by an imported texture. For any item in the Explorer panel which has a warning, that warning is displayed with an icon on the rightmost edge of the item's entry in the list. Each resource can be replaced by an other one present in the shelf. I would like to triangulate a non-planar polygon (i. 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . This allows to: Update the 3D model topology. Different triangulations will lead different interpolation of vertex data across the mesh, and whenever you bake any kind of texture, you need to know that you're baking it to a particular triangulation. These presets can be used to quickly share across Texture Sets or Projects a similar texturing process while keeping the results different, adapted to the mesh topology . By now i'm basicly just paying for a broken software that uses hdd space. Export as . Therefore, some visual issues may happen when you apply your new textures on the non triangulate object. Hello everyone! I'm having a very weird problem and would be greatful if someone could help me. Even after a perfect bake, seams can still be visible. Default could be 1, to preserve current behavior, and. Therefore, if your object has been strongly changed (like the one in the picture from @Jhonatan19199094iq3u ), either the reprojection won’t be as expected or it won’t work at all. 2020. I have laid out the uv's with a 2 pixel border (see image below): However when I right out an fbx (3. In a bean shape like the screenshot below, imagine trying to paint the hilighted quarter of the mesh using poly fill at present. The size of set P ranges from several hundreds of points to 1-2 million. Sorted by: 0. Tangent Space (default) In Substance Painter this parameter cannot be controlled and is set to Tangent Space. Triangular Poly (3 Sides) A triangular polygon is referred to as a tri or triangle, and is a simple three-sided polygon. This can result is slightly different lighting as the normals will interpolate in different ways. This is a standardized way of calculating normals that was made to avoid these problems. 2 Correct answers. Community Beginner , Jun 13, 2022. Rendering (Iray) lets you create higher-quality, more realistic renders of your current project. For the example you gave with a plane and bolts, the bolts are probably on a different mesh than the plane, therefore the Polygon Fill tool will be a perfect fit in. When this happens the render engines algorithm has 2 choices to split. 0?Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. 2. Thanks for the file. Mode. Here, enthusiasts, hobbyists, and professionals gather to discuss, troubleshoot, and explore everything related to 3D printing with the Ender 3. 有报错的一半继续拆两半,. 3) If there is less than 3 vertices in the set, we're done. I just finished modeling this table also setup vertex color made sure everything is correct, i export it to adobe Substance Painter but when i beak textures it has weird artifacts ID maps and I tired to texture it but it doesn't work can anyone please help. If a triangle edge crossed a hole, the hole would be partially covered. Hopefully, to bake separately certain parts of your object. Same here. Therefore, make sure every UV island is correctly set in its Tile. Result (plz ignore purple outlines):Not solved ! Having same issue. Артём273579342ls8. 另一种情况看懂了。如果烘焙后边缘有黑线,是因为uv硬边处于uv片内。uv硬边只能设置到uv 单位island外围上。Improve tool view interface (colors are wip) Move the menu "Help->Settings" to "Edit->Settings". 4. Cause you have not given us enough info I can only make assumptions for other reasons. Hey everybody, I have errors when I'm creating a new project in Substabce Painter version 8. The mode menu lets you switch the interface of Substance Painter. so i can’t reproduce why it changed the normals. Add or Remove Texture Sets. Make sure to triangulate your mesh before importing it into Toolbag. In Blender's export fbx dialogue make sure Selected Objects is checked. Select File, then Export all Channels; Set your Config to "Unreal Engine 4 (Packed). exporting as an obj, re-importing into a fresh Maya scene, and then re-exporting to Substance. Triangulate your model in your 3d app first. The baking process in Substance Painter, for instance, has this method set up by default. Polygon triangulation. Polygroup / Submesh ID: assign a color per sub-object (also called element). The Blender (Principled BSDF) is a preset from the Starter assets library, meaning it is native to Substance 3D Painter. Thanks for the reply, Jeremie. 2gb) in size, SP gives this error: FBX : Could not create an importer. These jagged edges seem to be coming from the curvature maps but I don’t know what to change to help. Project Texture Sets : List all the Texture Sets that are currently assigned to a Mesh material. When I brought it over to unreal, the normal map looked mostly fine except for some triangular faceting, after some research I found that the mesh needed to be triangulated before baking, so I triangulated, re-baked the normal. Not sure what it went wrong there. This can be recognized if the lighting seems to be inverted, or coming from the wrong side, but only for some light directions. 0, (same problem in older version). r/Substance3D. So if part of your. Direct3D orientation normal maps in Unity, which expects OpenGL orientation. We restrict the next lemma to one-hole polygons although it does extend to the general case. When I triangulate the model to avoid texture distortion issues between programs, the triangles are showing up. Hit Y to reset/disable the mask. Why Triangulation a Problem. 6. 5 depth, and drag across the top half of the model from a side-on view, I'd have it in one click-and-drag. Theorem 3. NET Polygon triangulation library. doing a mesh cleanup to make sure there isn't any nonmanifold geometry. 100% an issue with your topology. 4, 2021 10:45 a. Painter doesn't start on the right GPU; Startup Issues. But actually this brings me back to where I was stuck in the first place. 最近勉強を始めたSubstancePainterですが、モデルの読み込みを行う際にエラーが発生し3Dシーンの読み込みに失敗. Adobe Support Community. infinite saving in Painter. Here's the whole scene set up in UE4 (after modeling in Blender, sculpting in Zbrush, and texturing/baking in Substance Painter), the lighting is reading completely crazy on this because the normal maps seem to be inverted in weird. Hit U again to switch back to your previous tool and paint across that mask. It's not, when you're dealing with multiple engines (Blender, SP, UE) that aren't necessarily going to triangulate meshes in the same way. I am getting this message periodically and time consumingly. In almost every cases, this is something you want to avoid and Substance 3D Painter won't accept to work with UDIM as long as you have UV island crossing multiple Tiles. I can't use Substance Painter anymore. Maybe your baking a model onto another and one of them is broken so substance projects the broken one as a texture. In order to display the thumbnails of the resources Substance Painter should read, process, and generate a preview icon. Only on overlapping UVs, changing UV triangulation after the unwrap in Blender is NOT fine. The Paint tool is the default brush for painting colors and material properties on a 3D mesh. First, you have a couple of bits of non-manifold geometry where you've merged vertices from the tube things to the main body of the gun. I haven’t personally tried this yet but it looks promising. It occaisonally makes it into the auto. The mesh on the right doesn't and display black artifacts. I love manjaro and I am trying to become more familiar with Linux in general so please if you do have suggestions for me just keep that in mind but I greatly appreciate any help with this matter. Substance 3D Painter. The File and Select button allows to update the current project's 3D model at any moment. Below is a list of common issues related to the rendering and display : Artifacts and glitches on Mac OS with Custom GPUs. Whenever i use the polygon fill tool in substance painter in either 3D OR 2D views, my entire pc locks up and i have to reboot my system with a cold shutdown, I have: Updated my drivers Used DDU Turned off Sparse Virtual Texturing Re-installed Substance Painter twice, one with my data kept and one without. Substance 3D Painter needs to be restarted for the plugin to take effect. One is, as I mentioned earlier and the guy from Allegorithmic told me, the way Substance Painter triangulates the model is different than other software, like Blender. The polygon consists of many points (hundreds). Therefore, make sure every UV island is correctly set in its Tile. This allows to: Update the 3D model topology. txt file: car texture. License. I can't use Substance Painter anymore. Not solved ! Having same issue. 0, Substance painter hangs up on loading scene indefinitely. That's because of your UVs. m. Changing UV triangulation is fine. I'm not a Maya expert, but my guess is that there are some specifics parameters enabled at the export preventing a good reading. Each mode has a dedicated purpose: Painting lets you paint over the 3D mesh and manipulate the layer stack. " [Project management] Save failed - this is unusual, check previous messages for more information". Distributed under the MIT license. I really need to get my software working for my job. What I did is this: 1) Import the UDIM model with the standard "paint across tiles" option. Now do the unwrap again and you will see it's not distorted. Substance 3D Painter uses a 3D reprojection to reapply the layers on a new mesh. 1 Every n-vertex polygon has a triangulation and every triangulation has n 2 triangles. We recommend to uninstall them. Drag in the file, and make sure Auto-Unwrap is deactivated and your Template is set to Metallic Roughness before clicking OK. By now i'm basicly just paying for a broken software that uses hdd space. I need help with Substance Painter not loading my 3D Models to paint on. 3. The following configuration is used to import from FBX format: The config. when i issued command line to generate layout,I am getting the following error::. 4. 330607+0100 […] [VKDefault] Building failed to triangulate !Simply choose a point K, preferably inside the convex hull of your polygon vertices (not actually necessary! but it helps suppress roundoff errors), and generate a triangulation using K as the hub. Best regards, Cyril Dellenbach (Micro) | QA Support Artist | Adobe. The easiest way since you have a polygon and not a point cloud would be to triangulate naively then visit each edge and test to see if it is outside the original polygon using simple line-polygon intersection tests. Re: Substance is altering my geometry. it's always going to be triangulated. But I noticed that previous successful import was from Editable Poly with Projection modifier on top. VRam. substance painter not saving the files any more. 88999999966472387 286. Triangulation and X-Shaped Errors. Hey guys, I have an issue that I don't know if you guys have run into it, but it has to do with the brush set in tangent mode. So by triangulating the model before export you've already told Painter how you want the model triangulated. txt' VE249: Failed to compile *. [Scene 3D] Failed to triangulate polygon (no ear found). Artifacts and glitches on Mac OS with Custom GPUs; Blocky artifacts appear on textures in the viewport; Mesh appears pink in the viewport; Mesh flash to white when moving cameraUsing obj is almost never the answer. I have laid out the uv's with a 2 pixel border (see image below): However when I right out an fbx (3. The flowchart is as following: Figure 4. Pres Ctrl+shift+b (or with alt additionally this is in my muscle memory sorry not surel. Or the face normal direction to ease it a bit. It might seem like a 3D selection tool from other 3DCC applications, but is actually a painting fill tool that results in pixel data. Surface Studio vs iMac – Which Should You Pick? 5 Ways to Connect Wireless Headphones to TV. Re: Weird issue with "matching by name". Hello guys, I am a student and I facing baking broblems in substance painter. This can be fixed by updating the mesh and/or rebaking. Starting with this release, the application version number will start to change its format. 2) Import textures without UDIM tile denotations. and the main con is that you have to be much more careful about UV unwrapping before you export. 3. 2. substance painter not saving the files any more. It will save you a lot of head scratching and agonizing over issues that are easily fixable. You can confirm mathematical triangulation, numbers 1 and 2, above, without knowing the identity of the common. We know it's still a bit hard/cumbersome to use, we are working on providing a better workflow. Use it for masks only. No meshes in scene (Help) : r/Substance3D. I have laid out the uv's with a 2 pixel border (see image below): However when I right out an fbx (3. Reading from Substance painter files on a Google Drive mapped drive. Re: Just updated, and the Path won't edit per vertex. EDIT due to comment: CGAL does "only" 3D triangulation. Modified 5 years, 9 months ago. jessnado said: I find it easiest in those situations to polygon fill using the UVs instead of the mesh. All polygons have been triangulated.